For schools · Project labs · Denis Mitrović
We’re not here for an exam. We’re here to create.
Project-based learning for secondary schools at the crossroads of AI, computer science, creative work, pedagogy and the world around us.
Technology isn’t the goal. It’s a set of tools we can use to create, think, explore and look for solutions that make sense.
- For
- secondary schools
- Group
- up to 12 students
- Formats
- 90 min – semester
- School year
- 2026/27
01 Why I do this
I don’t bring a lecture to schools. I bring a project.
Hi, I’m Denis. For eight years I taught computer science and physical education and worked in project-based learning. Today I’m deeply involved in AI, digital products, Unreal Engine and experiments where technology, education and society meet.
For me, pedagogy isn’t a past profession but one of the pillars of my work. I’m interested in how people learn, what supports motivation, how to build an environment where people aren’t afraid to experiment, and how to connect play with real work. In my labs, students ask questions, try things out, create, verify and leave with an outcome that matters.
Hey folks, let’s do this.
02 Five ways in
Project labs
It’s not five courses. It’s one project space and five different ways into it.
-
AI Builder Lab
From an idea to a working product
Prompts, context, Git, API, databases, deployment. We verify and explain what AI did.
Lab details -
Unreal AI Lab
The body, movement and digital worlds
Unreal Engine, Blueprints, Niagara, motion capture. The body and movement in a digital world.
Lab details -
Usage Lab
What footprint does AI leave?
Tokens, costs, privacy, digital value. We critically test an open hypothesis.
Lab details -
Invok Lab
How is an educational product made?
A living case study of a real product: methodology, validation and dead ends.
Lab details -
Future Lab
What do we want technology to do?
AI, nature, privacy, digital minimalism. Disagreement is a legitimate outcome.
Lab details
03 Formats for working together
From workshop to studio
We’ll agree on length and depth to suit the school, the students and the timetable.
- 90–120 min
Workshop
A taste of one lab: a first prototype, an experiment or a question you can come back to.
- 1 day
Project day
From brief to a small finished outcome in a single day.
- 2–5 days
Intensive programme
A real project, with a presentation and reflection on the outcome at the end.
- weeks
Project block
Regular sessions and a project that grows along with the team.
- semester +
External studio
Long-term, regular guidance for student projects.
- anywhere
Online / hybrid
Most formats can run online or as a hybrid. Unreal AI Lab is in person only.
04 How we work
- play + real work
- the student is the author
- we verify AI
- disagreement is legitimate
- the whole person learns
- technology isn’t compulsory
- being able to switch technology off
- real outcomes, not exercises that gather dust
05 Real projects
These aren’t topics I only lecture about
They’re areas I actually work in. The labs grow directly out of them.
- Pravo365 LegalTech / AI / Product
- Web & Digital Work Web / Digital Products / AI
- Circus & Movement Movement / Circus / Teaching
- Moodpack / Director AI / Unreal Engine / 3D / Experimental Technology
- Splatoo 3D / Gaussian Splatting / Web
- Snowboard Coaching Movement / Snowboarding / Teaching
- Usage Experimental project · in development · the basis for Usage Lab
- Invok Educational product · in development · the basis for Invok Lab
06 Contact