Project labs Unreal AI Lab

The body, movement and digital worlds

Unreal Engine as a space for gameplay, physics, animation, VFX, light and sound. Plus a second layer: body → movement → technology → digital space. Here technology doesn’t cut people off from their bodies; it helps them explore that relationship.

Small project group · up to 12 students

What students do

  • With help from AI, they build 3D environments and gameplay in Blueprints, tackling physics and camera work.
  • They work with materials, light, sound, animation and Niagara VFX.
  • They record their own movement with motion capture and transfer it onto a digital character.
  • They explore physical space, body awareness and the digital representation of people.

Possible outcome

A playable scene or a short video from a digital world that also shows the students’ own movement.

Subject links

  • computer science
  • physics
  • art
  • physical education

Suitable formats

  • Workshop 90–120 min (less suitable)
  • Project day 1 day (suitable)
  • Intensive programme 2–5 days (suitable)
  • Project block weeks (suitable)
  • External studio semester + (suitable)
  • Online / hybrid in person only

Technical requirements

Computers with a dedicated graphics card, or shared workstations for teams. For motion capture, a camera and some open space are enough.

Group size

Small project group: ideally 6–10 students, 12 at most.

A smaller group leaves room for individual guidance, conversation, experimentation and genuine teamwork instead of a lecture-style workshop. Larger groups can be worked out case by case, for example by splitting students into several project teams or blocks.

Let’s turn Unreal AI Lab into a project for your school.