Project labs Invok Lab

How is an educational product made?

Invok is a real educational product I’m working on. It serves as a living case study: how a product and its methodology take shape, AI literacy, UX, validation, feedback, rebranding and the dead ends too.

Small project group · up to 12 students

What students do

  • They follow how a real product takes shape, dead ends and rebranding included.
  • They design and test AI literacy activities and gather feedback.
  • They learn to validate an idea and make both product and pedagogical decisions.
  • They try out entrepreneurship on a real case, not a hypothetical scenario.

Possible outcome

A tested design for an activity or feature, with an argument for why it does or doesn’t have educational value.

Subject links

  • social studies
  • economics and entrepreneurship
  • computer science
  • pedagogy and psychology

Fairness

Students are not free labour; the purpose of the lab is educational. If a student outcome ever grew into a real commercial collaboration, it would be handled separately, transparently and fairly.

Suitable formats

  • Workshop 90–120 min (less suitable)
  • Project day 1 day (suitable)
  • Intensive programme 2–5 days (suitable)
  • Project block weeks (suitable)
  • External studio semester + (suitable)
  • Online / hybrid possible

Technical requirements

Space for teamwork, flipcharts and, depending on the focus, a few laptops.

Group size

Small project group: ideally 6–10 students, 12 at most.

A smaller group leaves room for individual guidance, conversation, experimentation and genuine teamwork instead of a lecture-style workshop. Larger groups can be worked out case by case, for example by splitting students into several project teams or blocks.

Let’s turn Invok Lab into a project for your school.