All experiments

3D capture Ongoing

Digital Space / Heritage

How can a physical place become a digital environment rather than just a collection of photographs?

A photogrammetric reconstruction seen from above at an angle: a small hexagonal stone pavilion with a slate hipped roof, standing on a grass mound ringed by a gravel path. The reconstruction breaks off raggedly at the edges where the capture stopped.
Rendered from the scan itself — 2.6 million captured points. The ragged edge is the honest boundary of the capture, not a crop. Captured and reconstructed in RealityScan
A close capture frame of a historic facade: yellow render between white pilaster strips, an ornamental stucco capital, and two tall arched windows with dark frames.
One frame from the capture pass. Coverage like this — close, overlapping, unglamorous — is what decides whether anything can be reconstructed at all.

Photogrammetry, LiDAR and drone capture of real buildings and objects, run through reconstruction into point clouds and meshes — a record with dimensions rather than a record with framing.

Almost all of the risk sits in the capture. A generous, boring, systematic pass reconstructs better than any amount of cleanup applied to a rushed one.

Scanning a place turned out not to be the same as interpreting it. The geometry is only the material; deciding what a visitor should notice is a separate act.

What has to be added to a reconstruction before it stops being a model and starts being a space?